What is SumoBots?

Two robots competing in a head-to-head match following the basic system of traditional human sumo matches. Robots are allowed no weapons, and are not allowed to flip each other. The sole purpose is a pushing match between the two robots to force the other from the arena. Multiple weight classes and control systems are allowed (autonomous compete against autonomous and R/C against R/C - they are separate classes and do not compete against each other.)

Rules of SumoBots

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Section 1: Definition of the Sumo Match

Article one:

[Definition] A match is fought between two teams, each team having one or more contestants. Only one team member may approach the ring; other team members must watch from the audience. In accordance with the game rules (hereafter referred to as "these rules",) each team competes on a Dohyo (sumo ring) with a robot that they have constructed themselves to the specifications in Section 3. The match starts at the judge's command and continuous until a contestant earns two Yuhkoh points. The judge determines the winner of the match..

Section 2: Requirements for the Dohyo (Sumo Ring)

Article Two:

[Definition] A match is fought between two teams, each team having one or more contestants. Only one team member may approach the ring; other team members must watch from the audience. In accordance with the game rules (hereafter referred to as "these rules",) each team competes on a Dohyo (sumo ring) with a robot that they have constructed themselves to the specifications in Section 3. The match starts at the judge's command and continuous until a contestant earns two Yuhkoh points. The judge determines the winner of the match..

Article Three:

[Definition] A match is fought between two teams, each team having one or more contestants. Only one team member may approach the ring; other team members must watch from the audience. In accordance with the game rules (hereafter referred to as "these rules",) each team competes on a Dohyo (sumo ring) with a robot that they have constructed themselves to the specifications in Section 3. The match starts at the judge's command and continuous until a contestant earns two Yuhkoh points. The judge determines the winner of the match..
  1. The ring shall be circular in shape and of the appropriate dimensions for the given size class.
  2. Shikiri lines (starting lines) consist of two painted parallel brown (or equivalent for absorption of IR light) lines centered in the ring with appropriate width and spacing for the given class. The separation distance between the lines is measured to their outside edges.
  3. The border line is marked as a white circular ring of a width appropriate for the given class on the outer edge of the playing surface. The ring area extends to the outside edge of this circular line.
Dohyo Description Height Diameter
Ante turpis integer aliquet porttitor. 5.00 cm 154.0 cm
Shikiri Lines Description Width Length Separation Border Width
Ante turpis integer aliquet porttitor. 2.0 cm 20.0 cm 20.0 cm 5.0 cm

Article Four:

[Dohyo Exterior] There should be a space appropriate for the given class outside the outer edge of the ring. This space can be of any color, and can be of any material or shape as long as the basic concepts of these rules are not violated. This area, with the ring in the middle, is to be called the "ring area". Any markings or parts of the ring platform outside the minimum dimensions will also be considered in the ring area.

Section 3: Requirements for Robots

  1. A robot must fit within a square tube of the appropriate dimensions for the given class. A robot may expand in size after a match begins, but must not physically separate into pieces, and must remain a single centralized robot. Robots violating these restrictions shall lose the match. Screws, nuts, and other robot parts with a total mass of less than 5 grams falling off from a robot's body shall not cause the loss of match.
  2. The total mass of a robot at the start of a match must be under the designated weight for the given class.
  3. Class Description Height Width Length Weight
    Can use autonomy help. 50.00 cm 20.0 cm 20.0 cm 3,000 g
  4. 3kg R/C and Humanoid class robots can be remotely controlled in accordance to FCC regulations, and regulated by tournament officials. 75Mhz controllers are specifically prohibited. All remote controls must be digitally-mated pairs. Remote control robots start on a signal from the tournament official.

Article Five: [Robot Specifications]

[Dohyo Exterior] There should be a space appropriate for the given class outside the outer edge of the ring. This space can be of any color, and can be of any material or shape as long as the basic concepts of these rules are not violated. This area, with the ring in the middle, is to be called the "ring area". Any markings or parts of the ring platform outside the minimum dimensions will also be considered in the ring area.

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Article Six: [Robot Restrictions]

  1. Jamming devices, such as IR LEDs intended to saturate the opponents IR sensors, are not allowed.
  2. Parts that could break or damage the ring are not allowed. Do not use parts that are intended to damage the opponents robot or it's operator. Normal pushes and bangs are not considered intent to damage.
  3. Devices that can store liquid, powder, gas or other substances for throwing at the opponent are not allowed.
  4. Any flaming devices are not allowed.
  5. Devices that throw things at your opponent are not allowed.
  6. Sticky substances to improve traction are not allowed. Tires and other components of the robot in contact with the ring must not be able to pick up and hold a standard 3"x5" index card for more than two seconds.
  7. Devices to increase down force, such as a vacuum pump or magnets, are only allowed in the 3 kg class. They are not allowed in all other classes.
  8. All edges, including but not limited to the front scoop, must not be sharp enough to scratch or damage the ring, other robots, or players. In general, edges with a radius of greater than .005", as would be obtained with a unsharpened .010" thick metal strip, should be ok. Judges or competition officials may require edges that they deem too sharp to be covered with a piece of tape.

Section 4: How to Carry Sumo Matches

Article 7:

  1. One match shall consist of 3 rounds, within a total time of 3 minutes, unless extended by the judges.
  2. The team who wins two rounds or receives two "Yuhkoh" points first, within the time limit, shall win the match. A team receives a "Yuhkoh" point when they win a round. If the time limit is reached before one team can get two "Yuhkoh" points, and one of the teams has received one Yuhkoh point, the team with one Yuhkoh point shall win.
  3. When the match is not won by either team within the time limit, an extended match may be fought, during which the team who receives the first Yuhkoh point shall win. Alternatively, the winner/loser of the match may be decided by judges, by means of lots, or by a rematch.
  4. One Yuhkoh point shall be given to the winner when the judges' decision was called for or lots were employed.

Section 5: Start, Stop, Resume, End a Match

Article 8:

[Start] Upon the judge's instructions, the two teams bow to each other in the outer ring, approach the ring, and place a robot within their half of the ring on or behind the Shikiri line. (A robot or a part of a robot may not be placed beyond the front edge of the Shikiri line toward the opponent. Note that is not required that a robot be placed directly behind the Shikiri line; it may be offset to the side, as long as it is behind an imaginary line collinear with the Shikiri line.) When the judge announces the start of the round, the teams start their robots, and after a five second pause the robots may start operating. During these five seconds, players must clear out of the ring area.

Article 9:

[Stop, Resume] The match stops and resumes when a judge announces so.

Article 10:

[End] The match ends when the chief judge announces so. The two teams retrieve the robots from the ring area, and bow.

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